Book
Real-Time Rendering, Third Edition
Douban
Tomas Akenine-Moller
/
Eric Haines
…
publishing house:
A K Peters/CRC Press
2008
- 7
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years.
This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.