看过《电子游戏如何改变世界》 🌕🌕🌕🌕🌑
我觉得这片大部分内容都跑题了,本质上只是在梳理游戏发展史。但最后利用社交媒体的游戏性强行拉回来,恰好最后这个例子也是最有意思的,很值得进一步思考。这片子还不如改名叫How the World (the Socio-political Context and Technology) Changes Video Games。从古墓丽影的性别议题到常年不变的电子游戏暴力论,再到电子游戏的教育和精神情感调动功能,游戏的内容变得越来越复杂,也越来越像现实生活。同时,玩家与游戏的互动方式也变得更加系统化。游戏早就不再单纯是工艺品或者娱乐向的艺术品,反而愈发成为现实的镜像和信息表达的工具。造成这种转变的,不仅仅有技术发展,也有现实社会文化不断提出的需求。
How Video Games Changed the World (2013) [Movie] IMDb TMDB Douban
How Video Games Changed the World
other title:
电子游戏如何改变世界
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How Videogames Changed the World
From Pong to Grand Theft Auto, Charlie Brooker delves into the history of videogames and pulls out a selection of its most significant titles. From Atari to Angry Birds, How Videogames Changed the World explores how interactive entertainment evolved from a penny arcade diversion into a medium that some believe is art, and shows how it is changing the way we work, communicate and, of course, play. Joined by Jonathan Ross, Dara O'Briain and gaming legends like Will Wright and John Romero, Brooker looks at how videogames have become the most progressive art form of the last 40 years. This humorous and insightful tour will surprise and entertain the uninitiated and dedicated gamers alike.