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2yr martinrgb
cover

Book

Foundations of Physically Based Modeling and Animation
Douban
Donald H. House / John C. Keyser publishing house: A K Peters/CRC Press 2017 - 1
Emphasizes the underlying concepts of the field, and is not tied to any particular software package, language, or API. Develops concepts in mathematics, physics, numerical methods, and software design in a highly integrated way, enhancing both motivation and understanding. Progressively develops the material over the book, starting from very basic techniques, and building on these to introduce topics of increasing complexity. Motivates the topics by tying the underlying physical and mathematical techniques directly to applications in computer animation.

读过 Foundations of Physically Based Modeling and Animation 🌕🌕🌕🌕🌕
章4 开始的 粒子系统极为精彩,从非交互的几种modeling 到可交互粒子系统的几种“树”的甄别:kd 八叉 均匀分割,这里补充bsp和 bvh 树,章七的数值积分部分,讲开了欧拉 rk 积分,管中窥豹,结合google java 源码,又有泰勒级数因其高性能在现代图形框架中的应用,联系到现代 gui 系统中的动画部分的优化。章八简单讲解了弹簧形变系统的力分析,拓展出的 ffd(siggraph 86) 方法,章13 开始的流体也很出彩,然而不如一些网络结合代码探讨,欧拉关心网格状态,拉格朗日关心被切割后的粒子,sph 部分并没有仔细探索表面构建和张力形成,flip借助粒子到网格再到粒子关注粒子本身,过程中补习的shadertoy 和 webgl 案例也很有趣,有机会写点笔记,此书值得一写

martinrgb
@martinrgb@neodb.social
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