Game Engine Architecture, Second Edition
豆瓣
ISBN: 9781466560017
作者:
Jason Gregory
出版社: A K Peters/CRC Press
发行时间: 2014
-8
装订: Hardcover
价格: USD 69.95
页数: 1052
Jason Gregory
简介
A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions extend beyond any particular engine or API. This edition adds new material, including a chapter on audio.