Game Engine Architecture, Second Edition
Douban
ISBN: 9781466560017
author:
Jason Gregory
publishing house: A K Peters/CRC Press
publication date: 2014
-8
binding: Hardcover
price: USD 69.95
number of pages: 1052
Jason Gregory
overview
A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions extend beyond any particular engine or API. This edition adds new material, including a chapter on audio.