Game Engine Architecture, Second Edition
Douban
ISBN: 9781466560017
autor:
Jason Gregory
editora: A K Peters/CRC Press
data de publicação: 2014
-8
装订: Hardcover
preço: USD 69.95
número de páginas: 1052
Jason Gregory
visão geral
A 2010 CHOICE outstanding academic title, this updated book covers the theory and practice of game engine software development. It explains practical concepts and techniques used by real game studios, such as Electronic Arts and Naughty Dog. Suitable for both beginners and seasoned engineers, the text includes all the required mathematical background. Examples are grounded in specific technologies, but the discussions extend beyond any particular engine or API. This edition adds new material, including a chapter on audio.