AI Techniques for Game Programming (The Premier Press Game Development Series)

豆瓣
AI Techniques for Game Programming (The Premier Press Game Development Series)

登入後可管理標記收藏

ISBN: 9781931841085
作者: Mat Buckland
出版社: Course Technology PTR
發行時間: 2002
價格: $59.99
頁數: 480

/ 10

0 個評分

評分人數不足
借閱或購買

Mat Buckland   

簡介

"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes you through the theory a step at a time, explaining clearly how you can incorporate each technique into your own games. After a whirlwind tour of Windows programming, you will learn how to use genetic algorithms for optimization, path-finding, and evolving control sequences for your game agents. Coverage of neural network basics quickly advances to evolving neural motion controllers for your game agents and applying neural networks to obstacle avoidance and map exploration. Backpropagation and pattern recognition is also explained. By the time you're done, you'll know how to train a network to recognize mouse gestures and how to use state-of-the-art techniques for creating neural networks with dynamic topologies.

其他版本 (1)
短評
評論
筆記