Computer Game Worlds

Douban
Computer Game Worlds

Login or register to review or add this item to your collection.

ISBN: 9783035800135
author: Claus Pias
translator: Valentine A. Pakis
publishing house: University of Chicago Press
publication date: 2017 -10
binding: Paperback
price: GBP 37.50
number of pages: 350

/ 10

0 ratings

No enough ratings
Borrow or Buy

Claus Pias    translator: Valentine A. Pakis

overview

Computer games have become ubiquitous in today’s society. Many scholars have speculated on the reasons for their massive success. Yet we haven’t considered the most basic questions: Why do computer games exist? What specific circumstances led to the creation of this entirely new type of game? What sorts of knowledge facilitated the requisite technological and institutional transformations?
With Computer Game Worlds, Claus Pias sets out to answer these questions. Tracing computer games from their earliest forms to the unstoppable commercial and cultural phenomena they have become today, Pias then provides a careful epistemological reconstruction of the process of playing games, both at computers and by computers themselves. The book makes a valuable theoretical contribution to the ongoing discussion about computer games.

other editions
comments
reviews
notes