Game Programming Patterns

Douban Goodreads Skybridge
Game Programming Patterns

Accedi o registrati per recensire o aggiungere questo elemento alla tua collezione.

ISBN: 9780990582908
Autore: Robert Nystrom
formato del libro: Brossurato
titolo alternativo: Game Programming Patterns
Casa editrice: Genever Benning
data di pubblicazione: 2014 -11
Lingua: Inglese
Prezzo: USD 31.90
Numero di pagine: 354

/ 10

3 valutazioni

Non ci sono abbastanza valutazioni
Prendi in prestito oppure Acquista

Robert Nystrom   

Sinossi

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

contenuti

Acknowledgements
## Introduction
Architecture, Performance, and Games
## Design Patterns Revisited
Command
Flyweight
Observer
Prototype
Singleton
State
## Sequencing Patterns
Double Buffer
Game Loop
Update Method
## Behavioral Patterns
Bytecode
Subclass Sandbox
Type Object
## Decoupling Patterns
Component
Event Queue
Service Locator
## Optimization Patterns
Data Locality
Dirty Flag
Object Pool
Spatial Partition

Altre edizioni (1)
Commenti
Recensioni
Note