Designing Games

WikiData Douban Goodreads
Designing Games

Log ind eller registrer dig for at anmelde eller tilføje dette element til din samling.

Relaterede samlinger

2026 一个普通人的普通 backlog

ISBN: 9781449337933
forfatter: Tynan Sylvester
book format: Paperback
anden titel: Designing Games: A Guide to Engineering Experiences
forlag: O'Reilly Media
udgivelsesdato: 2013 -2
sprog: Engelsk
pris: USD 29.99
antal sider: 416

/ 10

2 bedømmelser

Ingen nok bedømmelser
Lån eller køb

A Guide to Engineering Experiences

Tynan Sylvester   

overblik

How do video games resonate with players to become worldwide hits? This practical book shows you how the right combination of story elements, psychology, and game theory can generate emotionally charged experiences that take players beyond mindless entertainment. Author and experienced game designer Tynan Sylvester takes you through everything from narrative to motivation, using down-to-earth advice and real-world examples. Great games affect people in ways that stories alone cannot, and there are lots of possibilities yet to discover. This book is a light along that path. Learn how to make practical design decisions and weigh trade offs Establish a planning horizon and test your design through iteration Find low-cost, high-reward solutions for making your game accessible yet deep Understand methods for balancing levels, scheduling rewards, and designing rich multilayer interactions Provide motivation, and discover how to make the game just difficult enough

andre udgaver (1)
kommentarer
Anmeldelser
Notes