图形程序开发人员指南

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图形程序开发人员指南

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ISBN: 9787111063964
作者: Michael Abrash
譯者: 前导工作室
出版社: 机械工业出版社
發行時間: 1998
價格: 128
頁數: 1064

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Michael Abrash's Graphics Programming Balck Book Special Edition

Michael Abrash    前导工作室

簡介

Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like.

You could get this book from here:
http://www.gamedev.net/reference/articles/article1698.asp

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