What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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ISBN: 9781403984531
écrit par: James Paul Gee
édition: St. Martin's Griffin
date de publication: 2007 -12
langue: Anglais
reliure: Paperback
prix: USD 19.99
nombre de pages: 256

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Revised and Updated Edition

James Paul Gee   

résumé

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like "World of WarCraft" and "Half Life 2" are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

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