What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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ISBN: 9781403984531
Autore: James Paul Gee
Casa editrice: St. Martin's Griffin
data di pubblicazione: 2007 -12
Lingua: Inglese
Formato: Paperback
Prezzo: USD 19.99
Numero di pagine: 256

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Revised and Updated Edition

James Paul Gee   

Sinossi

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like "World of WarCraft" and "Half Life 2" are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

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