Graphics Shaders

Douban
Graphics Shaders

Inscrivez ou connectez-vous pour évaluer cette œuvre ou l'ajouter à votre collection.

ISBN: 9781568813349
écrit par: Mike Bailey / Steve Cunningham
édition: A K Peters/CRC Press
date de publication: 2009 -4
prix: USD 89.95
nombre de pages: 420

/ 10

0 évaluations

Pas assez d'évaluations
Acheter ou emprunter

Theory and Practice

Mike Bailey / Steve Cunningham   

résumé

Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It will complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.

autres éditions (2)
commentaires
Avis
Notes