Graphics Shaders

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Graphics Shaders

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ISBN: 9781568813349
autor: Mike Bailey / Steve Cunningham
editora: A K Peters/CRC Press
data de publicação: 2009 -4
preço: USD 89.95
número de páginas: 420

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Theory and Practice

Mike Bailey / Steve Cunningham   

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Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It will complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.

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