Design Patterns

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Design Patterns

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ISBN: 9780201633610
écrit par: Erich Gamma / Richard Helm / Ralph Johnson / John Vlissides
édition: Addison Wesley
date de publication: 1994 -10
série: Addison-Wesley Professional Computing Series
reliure: Hardcover
prix: GBP 47.99
nombre de pages: 416

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elements of reusable object-oriented software

Erich Gamma / Richard Helm   

résumé

* Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. * The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.

contents

Preface
Foreword
Guide to Readers
1. Introduction
1.1. What Is a Design Pattern?
1.2. Design Patterns in Smalltalk MVC
1.3. Describing Design Patterns
1.4. The Catalog of Design Patterns
1.5. Organizing the Catalog
1.6. How Design Patterns Solve Design Problems
1.7. How to Select a Design Pattern
1.8. How to Use a Design Pattern
2. A Case Study: Designing a Document Editor
2.1. Design Problems
2.2. Document Structure
2.3. Formatting
2.4. Embellishing the User Interface
2.5. Supporting Multiple Look-and-Feel Standards
2.6. Supporting Multiple Window Systems
2.7. User Operations
2.8. Spelling Checking and Hyphenation
2.9. Summary
Design Pattern Catalog
3. Creational Patterns
Abstract Factory
Builder
Factory Method
Prototype
Singleton
Discussion of Creational Patterns
4. Structural Patterns
Adapter
Bridge
Composite
Decorator
Facade
Flyweight
Proxy
Discussion of Structural Patterns
5. Behavioral Patterns
Chain of Responsibility
Command
Interpreter
Iterator
Mediator
Memento
Observer
State
Strategy
Template Method
Visitor
Discussion of Behavioral Patterns
6. Conclusion
6.1. What to Expect from Design Patterns
6.2. A Brief History
6.3. The Pattern Community
6.4. An Invitation
6.5. A Parting Thought
A. Glossary
B. Guide to Notation
C. Foundation Classes
Bibliography
Index

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