3D Game Engine Design, Second Edition

Douban
3D Game Engine Design, Second Edition

Registe-se ou faça Login para escrever uma crítica ou adicionar este item à sua coleção.

ISBN: 9780122290633
autor: David H. Eberly
editora: Morgan Kaufmann
data de publicação: 2006 -11
preço: USD 82.95
número de páginas: 1040

/ 10

0 avaliações

Sem críticas suficientes
Requisitar ou comprar

A Practical Approach to Real-Time Computer Graphics

David H. Eberly   

visão geral

A major revision of the international bestseller on game programming! Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics - all challenging subjects for developers.

outras edições (3)
comentários
Críticas
Notas