Ray Tracing Gems
Douban
ISBN: 9781484244265
author:
Eric Haines
/
Tomas Akenine-Möller
publishing house: NVIDIA
publication date: 2019
binding: 平装
price: 0
number of pages: 622
High-Quality and Real-Time Rendering with
Eric Haines / Tomas Akenine-Möller
overview
Ray tracing has fnally become a core component of real-time rendering. We
now have consumer GPUs and APIs that accelerate ray tracing, but we also need
algorithms with a focus on making it all run at 60 frames per second or more, while
providing high-quality images for each frame. These methods are what this book is
about