Loneliness
Douban
overview
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An experimental, minimalistic microgame about loneliness, made for the Korean middle school students the developer taught for a year.
Reviews:
Affected me the first time, and even more strongly the second (Gregory Weir, game designer).
Made me really really really really really really really really really sad inside (Elspeth, NG Comments).
Worth every second (PlayIndieGames.Wordpress.com).
I can’t say that this game makes me feel particularly lonely, or particularly sad. But what it does do (very well, I think), is force me to make a decision: will I continue to engage, even though I KNOW it’s fruitless, or will I give up? And that question, I think, is profound. Because that IS what loneliness feels like: a never ending pattern of rejection. A hopeless state which will not change. And the only choices are to despair (to move, alone, into the dark), or to continue to pour out energy in what we believe (what we feel we KNOW) to be a pointless endeavor. What I loved about the game was that it demonstrated that, despite my knowledge of futility, I couldn’t choose isolation (AmelMag, NG Comments).