Miegakure

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Miegakure

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Piattaforma: PC / Mac / PS4
Genere: 益智 / 横版过关
Sviluppatore: Marc ten Bosch

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Miegakure is the first game that lets you explore and interact with a 4D world. The fourth dimension in this game is not time, it works just like the first three: it is a mathematical generalization (x, y, z... and w?)


You see three dimensions at a time and by pressing a button you can trade which three dimensions you are seeing. This is the reason why the game world looks like it is deforming: you are seeing different parts of a 4D object, similarly to how in an MRI when the slice changes it looks like the object is deforming but actually it is just being seen from a different perspective. In this game instead of seeing a 2D slice of a 3D object, we are seeing a 3D slice of 4D objects.

I wanted to make a game that takes place in a universe that is a 4D extension of our regular 3D universe. What if the universe actually had four dimensions, but we didn't know it? This game show what is basically the most advanced simulation of what a 4D world would look like.

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