恶质的游戏

首先,全文都是个人见解,和本作一样,满盘子都是醋,没有一点点饺子。
游戏中的旁白和所谓的coda,其实是一个人。coda是抑郁症时期的自我,旁白是正常时期、想要使自己恢复正常的自我。但同时,旁白是毫无底线挖掘游戏意义的“黑山羊”,coda则是游戏的创作者。其实这其中道理非常简单,假如coda和旁白不是一个人,那么他就不可能把不属于自己的游戏拿上steam来卖钱,而最多是以免费游戏的形式来发布(考虑到本作的质量还不如一些免费游戏)。然而他做到了,不仅把游戏整合在一起,还标了不低的价格。那么只有两种可能:他们达成了协议,或者他们就是一个人。假如我们相信旁白在游戏中说的是真话,那么一个疑似抑郁、自闭、从不把游戏发布的人会同意把这些发布在商业平台上?绝无可能。因此,我只能认为coda和旁白就是一个人。
老实说我挺讨厌这么解构游戏的,但本作都这么解构玩家了,被解构也是自食其果。
本作对玩家充斥着恶意。 游玩之后我想到了类似的作品,再见绘梨、光之小说,他们都使读者被迫从旁观者的角度剥离出来,站在创作者的角度看待作品,同时还有着满满的作者观点。但本作既不抱有把玩家从毒品中拯救出来的想法,也没什么创新的技法,如果是以游戏中的话来说,就是通篇只是“抑郁症患者的自言自语”。
“我无法再创作游戏”“你们以为是我得了抑郁症,在我看来得抑郁症的是你们“ “你们越是挖掘我的游戏,越令我感到厌恶。” “请闭嘴”
在游戏中类似于这些恶毒的话语是对旁白说的,但旁白就是玩家,所以这些话实际上是在辱骂玩家。让我们来看看旁白的所作所为:修改游戏内容强行通关、根据游戏内容肆意揣测作者本人、不经作者许可把游戏展示给他人(盗版?)。是不是很眼熟,没错只有玩家才能做出这些令创作者厌恶的事情。但玩家除了作品又有什么途径了解作者呢?希望作者能有自己不是什么名人的自知之明。
事已至此游戏内容已经很明了了,作者借助游戏来倒黑泥,缓解压力寻求宽慰,并且表示”越赞扬,越开心“,顺便骂了一遍自己看不顺眼的玩家。ok,你要婊玩家其实没什么问题,只要你的游戏质量过硬就没问题。然而你做出了什么?作者这是在骗钱。
作者想把游戏按自己的方式规划,不想受其他人的限制约束。没问题,自己创造自己玩,玩完之后放到”重要游戏文件夹“里,没人会指责,其实根本不会有其他人知道这回事。然而作者一面标榜”创造自由“,一面指责部分玩家,真的像极了又当又立的婊子。游戏一旦放上货架,那它就不再是艺术品,而是商品。商品注定要受到他人的目光,经他人之口受到评判,这就是商品的命运。既想卖钱又想维持自己艺术品的高贵身份,只能衷心地祝愿作者早日脱离人生苦海了。
日本那边早就给出了妥协的方案:把游戏免费出售。我不相信作者没有想过这一措施,但他还是把自言自语明码标价。享受着资本主义商品化带来的好处却又不愿面对市场的反映,这种小布尔乔亚的顾影自怜早已看厌了。你无法封闭他人的嘴,也无法戳瞎观者的眼睛,作者所能做的要么是面对,要么封上自己的嘴,戳瞎自己的眼睛。
While this is a Not Recommended review, I can really only recommend it for other game developers. I do not recommend it for the average gamer. It is, in places, visually interesting. The narrator (and author) is actually a decent voice actor. It seems to attempt a deeper meaning than is readily clear and it may be compelling for some to think about. There are many theories and ideas about it's meaning popping up, and it has created some interesting conversations. There is some value in generating this kind of open table discussion, so far without any input from the author, but it boils down to third-party speculation about one individual's personal head space. Interesting for a philosophical symposium, but ultimately futile. Most reviews and threads I've read about it could be summarized with the statement "Because I do not understand it, it must be deep and meaningful." The author seems to have a message he wants to convey, but struggles with how to convey it. I think this was a rather personal game, made as a message, or apology, to a specific person. There is an extant interview with the author that backs this theory. The narrator is a sort of devil's advocate, playing as the person he wants to apologize to, while the fictional second character is the author himself. A kind of role-reversal, as if to say "See, I know how you feel, and I'm sorry." In any event, it didn't leave me with a good feeling. The parts where the second character was railing at the narrator for needing a purpose or point in a game, felt like the author himself railing at gamers in general. In fact, it gave me the feeling that gaming itself is a futile waste of time and life. A strange message to convey in a game, and a depressing notion for a gamer. Even the part with all the notes left by fictional gamers felt like a condescending mockery of gamers in general, as if we are all a bunch of selfish, immature cretins demanding that the emotionally complex genius of a developer gut his poor soul for our entertainment. It seems to me The Beginner's Guide to disenfranchising your customer base. A feeling of unease, almost nausea, builds throughout. There was some potency in the final sequence, but mostly I was just glad for it to be over. After all that, the mopey song at the end just felt like cynical manipulation. What I think in a nutshell: the few negative reviews for The Stanley Parable really got to him and this is the result, a figurative middle finger extended to gamers. I could be entirely wrong, but that's the feeling it gave me. If it were free to play I might recommend it, but no one should pay actual money for what amounts to an expiremental, self-indulgent foray into a game developer's emotional state, personal life, and thought process. The message I got was -- making games is hard, emotionally taxing and psychologically draining for the tortured genius. Though a game may be published, it was not made for you, but is simply an expression of the author, a catharsis of artistic talent and technical skill which you do not deserve and could never possibly understand. It reminds me of juvenilia, the kind of poetry that teenagers write; deeply personal, self-centered, overwrought tripe that has little to no value for most other human beings
2015年时就有国外玩家意识到这个游戏不过是在“向玩家竖中指”,难道因为他是史丹利的作者就应该给予额外的宽容?抱歉,史丹利其实也不怎么好玩。假如有陌生人胆敢对我竖中指,我必定会还击。