美国
Reimagined Volume III: Young Thang (2024)
Douban
Melissa Joyner
/
Julie Cavaliere
…
SXSW 2024 - XR Experience Competition
Inspired by “The Woman with Two Skins” of Southern Nigeria, the story follows Young Thang, a human girl living within The Community, a place where humans are forbidden; deemed dangerous and ugly. To blend in and survive, Young Thang’s guardians urge her to wear a second skin to transform her appearance. After the pressure to conform pushes Young Thang to the brink, she unknowingly puts her beloved guardians and The Community in peril. Can Young Thang find the courage to reveal her full self and save the very beings that discriminate and suppress her?
源自:
The Tent (2024)
Douban
Rory Mitchell
SXSW 2024 - XR Experience Competition
“The Tent” is a Mixed Reality cinematic tabletop narrative and a glimpse of the future of immersive entertainment.
A modern fairy tale set in Los Angeles, "The Tent" interrogates the nature of activism and asks the viewer, “What does it take to live a life according to your deepest held values? Why is it so complicated to be a good person?"
A 21-minute experience in two parts for iPadPro, it allows the audience to explore a miniature world from any perspective. Built with volumetric video, it draws upon 2500 years of Acting and Storytelling that is at the core of our shared humanity.
It’s a drama. It's a satire. It's a petite bourgeoise fever dream and a fable for society.
源自:
21-22 China (2021)
Douban
Thierry Loa
We live in a new epoch known as the Anthropocene, marked by mass human influence on the planet. Exclusively shot from Earth skies in 360 VR, 21-22 China takes us on an immersive meditative journey for a rare look inside China, the World’s largest rising superpower, where rapid urbanization, major industrial development and massive changes are taking place.
21-22 is an ongoing project bringing a series of compelling 360 VR films made exclusively for VR headsets. Each film exploring different regions of the planet for revealing the entropic v negentropic states in the Anthropocene. The 21-22 VR films ultimately offer a unique beyond-human-scale perspective on the planet in these times of global change, climate challenges and the Sixth mass extinction currently underway.
Dreaming of Lebanon (2023)
Douban
Martin Waehlisch
/
Cynthia Sawma
SXSW 2024 - XR Experience Spotlight
Lebanon has been facing one of the most severe economic downfalls in the world since 2019. Inflation has skyrocketed, electricity is scarce, life is a constant struggle for many. But despite the hardships, there is hope for a better future. Meet and engage with Rafik, Josephine and Batoul, three young Lebanese who stayed in the country despite the hardships. Explore their realities and listen to their stories and dreams. The documentary utilizes cutting-edge volumetric video, stereoscopic 360 and 3D animation technologies that enable viewers to engage in an holographic interview with young Lebanese from various walks of life and different places of the country to explore their realities.
源自:
Reimagined Volume II: Mahal (2023)
Douban
Michaela Ternasky-Holland
VR
Inspired by Philippine mythology, the story focuses on Apolaki, Mayari, Tala, and Hanan, the four immortal children of the recently passed creator god, Bathala. As each of these deities wrestle with the grief of losing Bathala, their all-powerful actions create ripples throughout the universe. Can the siblings come together to defeat their own pain and learn how to accept the devastating loss before the world their father entrusted to them suffers from a celestial catastrophe? Vol II: Mahal from the Reimagined Series is a poignant tale about the price of love, and a touching tribute to the director's late father.
Astra (2024)
Douban
埃莉莎·麦克尼特
SXSW 2024 - XR Experience Competition
Hidden in the lost belongings of an Astrobiologist are clues for the journey ahead. Welcome to "Astra," your ticket to the stars. This Mixed Reality Experience transports you from Earth to the deepest corners of the cosmos as you embark on a quest to uncover the key ingredients of life in the Universe. Step foot on planets and their dark moons in a search for future worlds and far away beings.
源自:
Asgard's Wrath 2
Douban Bangumi
other title:
阿斯加德之怒2
2023-12-15
genre:
角色扮演
/
Adventure
…
platform:
Oculus Quest
Awaken, Cosmic Guardian – The fate of reality lies in your hands. Travel across vast realms inhabited by the gods in pursuit of the Trickster God Loki, who threatens to undo the threads of the universe. It’s up to you to battle gods and monsters alike as you take on one of the biggest and most epic scale Action RPGs ever experienced in VR. Alongside legendary Egyptian gods, you’ll fight deadly warriors and awe-inspiring mythical creatures through physics-based, visceral combat with unique weapons and playstyles. Possess unique mortal heroes and convert loyal animals into your own warrior followers as you explore a massive, free-roaming and living world and solve mind-bending god-scale puzzles.
The sequel to one of the most critically-acclaimed VR games ever, Asgard’s Wrath 2 is the massive VR adventure you’ve been waiting for.
Squeeker: The Mouse Coach (2023)
Douban
李嘉宝
IDFA DocLab Competition for Digital Storytelling
You’ve heard of a running coach, someone to keep your motivation high. Now, imagine this: what if the coach is a mouse? Inspired by her pet mice and the use of mice in labs, artist and technologist Jiabao Li created Squeeker: The Mouse Coach. It’s a running program, app, and interactive installation that invites participants to run and to contemplate. How layered can the relationship among animals, humans, scientific research and everyday technology be?
To take part in the installation, you run on a treadmill. A digital mouse, running on a spinning wheel leads your running speed. If the participants’ accumulative running distance matches the mouse’s daily half-marathon, we will open a bottle of champagne in the evening.
Scan the QR code to follow your coach Squeeker on your phone. Then, every time the mouse takes off a spirited run, you’ll get a notification and, perhaps, a jolt of inspiration to run together. Each mile you run earns you a mile to scroll on social media and a treat for your coach. Cue, action, reward—one paw at a time!
Supported by Onassis ONX Studios
源自:
Offset: Boiler Room (2023)
Douban
Sam Lavigne
/
Tega Brain
IDFA DocLab Competition for Digital Storytelling
Headsets, computer monitors and a dashboard with sales statistics. From the appearance of it, this is a call center. But unlike a call center that inundates you with insurance policy offers or phone contracts, this one sells new kinds of carbon offsets that turn capitalist logic on its head.
In this hybrid installation developed by artists Tega Brain and Sam Lavigne, the roles are reversed. You become the salesperson, and your clients are corporate heads of high-emission companies. Your goal is to sell them offsets generated through “Industrial Sabotage as Temporary Carbon Storage,” a methodology that calculates carbon credits from direct action.
Offset: Boiler Room offers a critical look at existing carbon compensation schemes and is part of the Offset series, through which the artists envision a compensation market radically different from the current one. 100% of the revenue from the successful sales will be donated to relevant activist organizations.
源自:
Despelote (2023)
Douban
Julián Cordero
/
Sebastian Valbuena
IDFA DocLab Competition for Digital Storytelling
In Ecuador’s capital Quito, football fever is everywhere in the run-up to the 2002 Football World Cup. So, also in the home of eight-year-old Julián, where his parents watch football and talk about it. At school, too, where everyone looks forward to the break so they can kick a ball around—and again after school. Playfully, without a care in the world, every free moment seems to revolve around football.
Despelote follows the perspective of a young football fanatic. Using a game controller, through the eyes of Julián, the player kicks whatever balls come his way. Constantly turning, dribbling and shooting, the world of the game gradually grows larger. In the back of a moving car, for example, or holding Julián’s mother’s hand, you are led into new situations. In other scenes, you set out on your own exploration.
The open world design regularly allows for different game choices. Small social interactions, snippets of conversation and a cheerful soundtrack create a carefree atmosphere of freedom and endless summer afternoons, filled with adventures of all shapes and sizes.
源自:
Anouschka (2023)
Douban
Tamara Shogaolu
IDFA DocLab Competition for Digital Storytelling
How can you know where you’re going if you don’t know where you came from? In this animated mixed reality game, it makes no difference where you actually are, because your smartphone screen takes you into the Amsterdam district of Bijlmermeer—experienced through Anouschka, a Black teenager. Following a racist incident at school, she delves into her family history, which turns out to be closely bound up with this local area, one of the most diverse in the Netherlands.
You help Anouschka by playing all sorts of mini-games along her way, ranging from collecting the ingredients for dishes cooked by her grandmother Afiba, to a memory challenge based on batik patterns. In between the games, animations and archive footage provide more context, with a sharp focus on the ways immigrants have been championing the preservation of their respective cultures for generations. Anouschka plays the violin, but to find her own song she first needs to rediscover the music of her ancestors.
源自:
The Vivid Unknown (2023)
Douban
John Fitzgerald
IDFA DocLab Competition for Immersive Non-Fiction
What happens when you feed an AI system the groundbreaking 1982 documentary Koyaanisqatsi? Godfrey Reggio’s film, and the mesmerizing accompanying musical score by Philip Glass, hypnotically explored the ever-increasing tension between nature, humans and technology. The Vivid Unknown, co-directed by Reggio and John Fitzgerald, makes a logical and exciting sequel to his Qatsi trilogy.
Koyaanisqatsi, released just prior to the birth of the internet, explores the tension between humans—the creators of technology—and nature. With the arrival of AI, the vivid unknown, an era has begun in which technology also shapes the world. Reams have now been written about how AI is set to change our lives, but little is known for certain. This reflection in image and sound may perhaps offer a glimpse of the future.
The installation responds to visitors and generates new images and music in the style of the original Koyaanisqatsi. The number of visitors and the nature of their movements influence its output.
Supported by Onassis ONX Studios.
源自:
Voice in My Head (2023)
Douban
Kyle McDonald
/
Lauren Lee McCarthy
IDFA DocLab Competition for Digital Storytelling
For some, ChatGPT is the answer to any question, for others it’s an apocalyptic vision. For media artists Kyle McDonald and Lauren Lee McCarthy, a chatbot offers a lot of interactive potential. Becoming part of their installation Voice in My Head is a subjective experience in which ChatGPT is used to influence and shape personal conversation choices.
In a reception room, you are given wireless earbuds that connect to an application. From this point on, you have a voice in your head that makes itself heard whether you ask it anything or not. Is it creepy or in fact interesting when the chatbot listens in on your conversations and immediately responds to intervene in your social reality?
This reality is the festival environment, where you talk to other visitors who are probably not aware that it’s not just your brilliant mind steering your conversations. “The voice” encourages you and feeds you knowledge. And if you linger on a topic for too long, it advises you to move on to a new subject.
In collaboration with The National Theatre.
源自:
The under presents: Tempest
The under presents: Tempest Douban
Samantha Gorman
genre:
theater
other title:
暴风雨
director:
Samantha Gorman
actor:
Brandon Bales
/
Michael Bates
/
James Cowan
/
Whitton Frank
/
Genevieve Flati
…
For a limited theatrical run, join Tempest: a one-of-a-kind immersive theatre experience! Travel through time and space to enact an exciting story of love & revenge - with a little magic, of course!
Inspired by Shakespeare’s famed tale, join your intrepid guide Prospero in this intimate, interactive performance. In order to bring Prospero to life, the actor must enlist the help of the audience. The line between real and virtual, and truth and fiction, blur as audience members are "cast" as Prospero's spirits to realize an interactive, virtual version of the story.
ON BOARD: An Evening of Short XR Performances
Douban
genre:
theater
director:
David Gochfeld
/
Active Replica
…
ON BOARD is a virtual reality short theater anthology, performed entirely in web-based VR accessible to anyone with an internet connection.
About this Event
SHOW TIMES ARE EASTERN STANDARD TIME
On the one year anniversary of the global shutdown of the entertainment industry, Active Replica and The Jigsaw Ensemble present ON BOARD: An Evening of Short XR Performances produced, rehearsed, and performed entirely in web-based virtual reality, demonstrating several different forms and styles of fully-immersive, virtual theater production.
Audience members can attend using their computers, phones, tablets, or virtual reality headset. Once they've logged in, they'll find themselves in a virtual lobby where they'll be met by the house managers, who help them “on board” a virtual cruise ship in-character as pirates and yacht bros. Changing scenery and costumes with the click of a button, the audience journeys through a “dark ride” of short performances created by different artists around the world, each with their own unique approach to interactive technology and storytelling through theater, improvisation, and dance. The evening ends on a deserted island, allowing the audience to enjoy a post-show sunset while they discuss their reactions and feedback.
Tickets to ON BOARD are free, however the creation of new narrative experiences is not. While we want to make this work accessible to all, we are gently suggesting a donation of $25 for those who are in a position to give. Any ticket money will be split evenly among the artists, who have all agreed to bring their work to this project for free. We believe one of the major benefits of webXR is access and accessibility, and we hope you'll contribute whatever you are able so we may continue to bring these experiences to audiences in the future.
By default, the Pay What You Can Option requires some amount of money. For a totally free ticket, enter any amount and then use the discount code: FREE which will clear 100% of your ticket price.
ON BOARD performances include:
-----
Jettison by Brendan A. Bradley, Directed by David Gochfeld
Featuring: Brendan A. Bradley, Nicholson J. Carrillo, Nican Robinson, Ashley Clements
-----
This Land is I Land by Active Replica
Featuring: Dasha Kittredge, Ari Tarr
-----
A scene from The Play That Is Going To Change Everything, the world’s first play generated by OpenAI’s GPT-3, with supervision from human being Isak Keller.
Featuring Davis Brinker, Meredith Casey, Zach Christensen, Peter Glanville and Jin-young Pellow.
-----
STRINGS: Underwater
by Unwired Dance Theatre
Choreography and performance by: Clémence Debaig
SHOW TIMES ARE EASTERN STANDARD TIME
Krampusnacht
Douban
genre:
theater
director:
Brian Tull
/
Braden Roy
…
KRAMPUSNACHT: STEP INTO A DARK FABLE SET ON THE SLOPES OF THE AUSTRIAN ALPS IN THIS TALE OF MORALITY AND MORTALITY.
THE BRIGHTER THE LIGHT, THE DARKER THE SHADOW.
Indulge in Christmas this year in VR with Live Immersive actors and a chilling Horror-Christmas storyline for fun and scares.
Travel to Austria virtually this holiday season, from the comfort of your own home with an immersive theatrical production of Krampusnacht, a 50-minute immersive horror-Christmas tale. While many Christmas events are closed due to the pandemic, Krampusnacht will be available for experiencing with a virtual reality headset hosted in VRChat.
Guests will arrive at an Austrian visitor center for a tour of a quaint village, only to discover the dark side of Christmas. An ensemble cast of 5 brings this terrifying tale to life, including Deirdre V. Lyons, from the The Under Presents, a time and mind-bending immersive theater experience in VR that was selected as the winner for Best Narrative Experience in the 2020 Rain Dance Film Festival.
Krampusnacht is written by Braden Roy and is produced and directed by Brian Tull, Braden Roy, Deirdre V. Lyons and Stephen Butchko. The VR show will run the weekends of Dec. 19th and 20th, and Dec. 26th and 27th. Intimate audiences will experience chills, thrills and the charms of the winter holiday season.
Please note: Krampusnacht is intended for audiences 13+ due language to images of violence, dark subject matter and horror images.
Platform: Virtual Reality. A VR headset is preferred for attending Krampusnacht, the experience is accessible to PC users but a VR headset is highly-recommended. Krampusnacht is hosted in VRChat, attendees will be required to download VRChat and create a VRChat account prior to attending.
Neverland Live!
Douban
J. M. Barrie
genre:
theater
director:
Mike The Myth
AltspaceVR. Introducing... Neverland Live!
Join us in a broadway style show with real actors, for a once in a lifetime performance in Altspace. We have practiced, rehearsed, and perfected this show for audiences to see. Join us, and enjoy the show!
Watch the classic tale unfold, as the mischievous Peter Pan battles the obsessed Captain Hook in the island of Neverland. Join the Darling family, as they come along with Peter in this spectacle of a show.
From Mike The Myth comes a soaring LIVE 2-hour holiday event guaranteed to take viewers on a magical and musical journey to the second star to the right.
The Severance Theory: Welcome to Respite
Douban
Payden Ackerman
/
Kelley Pierre
genre:
交互戏剧
director:
Lyndsie Scoggin
/
Danielle Levesque
actor:
Payden Ackerman
/
Kelley Pierre
/
Christian Perfas
/
Deirdre Lyons
NARRATIVE SUMMARY
Upon visiting your family's home after your mom's passing, you are whisked into a forgotten memory from childhood. Each interaction is as meaningful as it is fascinating when you rediscover your past and delight in the simplicities of being a kid once again.
However, something is not quite right. Perhaps it's the masked tension between your parents. Maybe you are hearing voices that seem to be only in your mind. It could even be that there is a monster hiding in your closet. After all, respite is only temporary when you are at the whim of your own mind.
Welcome home, Alex.
THE EXPERIENCE
Welcome to Respite is a psychological-thriller that explores the parts of our mind that both help us and haunt us through the lens of a mental illness called Dissociative Identity Disorder (DID), formally known as multiple personality disorder. This fictional story allows audience members to step into the shoes of Alex, the main character and Host of the Personality System, as they embark on a surreal journey into a forgotten childhood memory. Participants will encounter some of Alex's alternate personalities, as well as theatrical recreations depicting the symptoms of this disorder.
The goal of this experience is to push the boundaries of immersive storytelling through its use of interactivity, live performance, intimacy, and thoughtful design.
Welcome to Respite will be performed live with two actors playing multiple roles. Audiences may attend from anywhere in the world, as long as they have access to a VR headset! Through the magic of VR technology, participants will feel fully immersed into the 3D world.
The production will provide support in getting them into the performance on VR Chat and troubleshooting any technical difficulties. The experience is guided, so participants can expect to be given instructions throughout. To make the most of the experience, audience members who are embodying the primary avatar, Alex, should have their microphones turned ON so that they may speak with any characters they encounter.
We offer TWO experience types:
PREMIUM- There is only ONE premium ticket available for each show time. This audience member will be the primary focus of the experience, playing the role of Alex. Participants in this category can expect a high level of interactivity.
GENERAL- General audiences will serve as passive spectators of Alex's experience, playing the role of the alternate personalities within the personality system. While they will not interact with characters directly, they will be given unique opportunities to interact with and explore the space.
Total Participants: 10
Length: 30-45 minutes
Platform: VR Chat