Microsoft
Minesweeper IGDB Douban
★ 8.7 (166 ratings) other title: 扫雷 / 踩地雷 1990-10-08
genre: Puzzle platform: Windows / Game Boy / Windows Phone / 浏览器 / TGCD developer: Microsoft Studios / Arc System Works Co., Ltd. publisher: Pack-In-Video Co., Ltd / Microsoft Studios
Microsoft Minesweeper (formerly just Minesweeper, and also known as Flower Field) is a minesweeper-type video game created by Curt Johnson, originally for IBM's OS/2, that was ported to Microsoft Windows by Robert Donner, both Microsoft employees at the time.

The goal of Minesweeper is to uncover all the squares on a grid that do not contain mines without being "blown up" by clicking on a square with a mine underneath. The location of most mines is discovered through a logical process, but some require guessing, usually with a 50-50 chance of being correct.
3D Pinball: Space Cadet WikiData IGDB Douban
★ 8.1 (84 ratings) other title: 三维弹球:太空军校生 / 3D Pinball Space Cadet 1995-08-24
genre: 弹珠 platform: Windows / iPad developer: Maxis Software / Maxis South publisher: Microsoft Studios
A pinball game that came free on many computers pre-installed with some Windows operating systems.

The Space Cadet table features the player as a member of a space fleet that completes missions to increase rank. Players can attain 9 different ranks (listed from lowest to highest): Cadet, Ensign, Lieutenant, Captain, Lieutenant Commander, Commander, Commodore, Admiral, and Fleet Admiral. Players accept a mission by hitting "mission targets" which select which mission they will take, and by going up the "launch ramp". Each mission has a set number of things for players to do, such as hitting the "attack bumpers" (which are a set of four bumpers at the top of the table) eight times (this is the "target practice" mission). Some missions involve a number of steps which must be completed in sequence. Missions end either by being completed, or by being aborted due to running out of "fuel", as indicated by the lights in the passage that passes under the launch ramp. The "fuel" lights go out one by one at a time interval, and can be re-lit by having the ball go over them, or all at once by going up the launch ramp again. Upon completing a mission, some of the blue lights in a circle in the middle of the table turn on. When all of the lights in the blue circle turn on, the player's rank increases, and a light in the orange circle turns on.