独立游戏
Impostor Factory
Douban
★ 8.2 27 ratings
Freebird Games other title: 影子工厂 2021-10-01
genre: Adventure platform: Windows / macOS publisher: Freebird Games
“去月球”以及“寻找天堂”的制作者高瞰的Freebird Games新作。 “It's only logical that this next title from Freebird Games will be filled with bloody murders. ”
Played
Dec. 24, 2021
于是这是2021年通关的唯一一部新作 比起前两作还是挺缺少亮点的 以至于你有精力去想“这么个故事他是怎么想到从那个时间点切入开始叙述的?”不过高瞰老师的功底还是在,第二幕的前半段闪回是我们所有纯爱战士的愿望了吧(喂
独立游戏 高瞰 RPG
Disco Elysium
★ 9.5 650 ratings
ZA/UM other title: 极乐迪斯科 / 极乐迪斯科 Disco Elysium … 2019-10-15
genre: CRPG / RPG … platform: Windows / macOS / PlayStation 4 / Xbox One / Nintendo Switch … publisher: ZA/UM
A CRPG in which, waking up in a hotel room a total amnesiac with highly opinionated voices in his head, a middle-aged detective on a murder case inadvertently ends up playing a part in the political dispute between a local labour union and a larger international body, all while struggling to piece together his past, diagnose the nature of the reality around him and come to terms with said reality.
Played
July 7, 2020
表面上这是一个探案游戏,实际上是一个破碎的男人献给自己失去的爱人的一首诗,名字叫《总有一天我会回到你身边》。_x000d_
(制作组甚至还把这句话给点燃了)_x000d_
超级喜欢最后一天时的那个梦境,简直是一首伟大的抒情诗,而且几乎可以肯定是只有游戏这种媒介才能营造出的体验。
独立游戏 解谜 角色扮演
Gorogoa
★ 9.4 376 ratings
Jason Roberts other title: 画中世界 / 画中世界 Gorogoa … 2017-12-14
genre: Puzzle platform: Windows / macOS / iPhone / iPad / Android … publisher: Annapurna Interactive
Gorogoa is a puzzle video game in development by Jason Roberts for Microsoft Windows, Mac OS, iOS, and Android. The Windows and Mac versions will be released in 2014 with the mobile version some time after.
Played
March 22, 2019
不好评价... 不可否认这个作品的创意非常之无敌,但就游戏性上来讲,这「一个点子」几乎就是全部,很多人说流程短——但后续过程新引进的元素有限,重复感略多... 不过倒真的,仅凭这一个点子还是可以给满分。
独立游戏 解谜
A Bird Story
Douban
★ 8.1 24 ratings
Freebird Games other title: 鸟的故事 2014-11-07
genre: Adventure platform: Windows / macOS / Linux publisher: Freebird Games
rom the creator of To the Moon: A simple, wordless 1-hour short about a boy who found an injured bird, told through a blur between reality and imagination. A Bird Story is something of a little pixel animation that incorporates interactivity and game elements in the telling of its narrative. It is a standalone story, with its own beginning and ending.
Played
March 20, 2019
Know exactly what the producer is trying to convey, doesn't change anything about its boringness. Rate will go up a lot if the play-time reduced to 1/2 or 1/3.(补充:续作《寻找天堂》里有对此的精准描述:Some story is not meant to be told, it's meant to be kept. )
独立游戏
Braid
★ 9.4 94 ratings
Hothead Games / Number None Inc other title: 时空幻境 / 브레이드 2008-08-06
genre: Puzzle / 横版过关 platform: Windows / macOS / PlayStation 4 / Xbox One / PlayStation 3 … publisher: Microsoft Studios / Number None Inc
Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more. Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world. Tim is a man searching for a princess who "has been snatched by a horrible and evil monster."His relationship with this princess is vague at best, and the only clear part of this relationship is that Tim has made some sort of mistake which he hopes to reconcile or, if possible, erase. As one progresses through the six worlds in Braid, storyline text at the beginning of each world provides further insight into Tim's quest for the princess, and alludes to the overarching gameplay mechanic of each level. The themes evoked include forgiveness, desire, and frustration. The final level, in which everything but Tim moves in reverse, depicts the princess escaping from a knight, and working together with Tim to surpass obstacles and meet at her home. Tim is suddenly locked out of the house, and, as time progresses forward, reversing Tim's actions, the events show the princess running from Tim, setting traps that he is able to evade, until she is rescued by the knight. Tim is revealed to be the "monster" the princess is running from. Following completion of the game, the player finds additional texts that expand the story. The ending of the game is purposely ambiguous, and has been subject to multiple interpretations. One theory, based on the inclusion of a hidden event and the famous quotation stated by Kenneth Bainbridge after the detonation of the first atomic bomb—"Now we are all sons of bitches"—is that the princess represents the atomic bomb and Tim is a scientist involved in its development.[20] Some also refer to the name of the game as both reference to the hair braid of the princess Tim seeks as well as the intertwining of time, demonstrated by the various time mechanics explored in the game. Journalists have considered Braid's plot to be interwoven with the game itself, much as the book Dictionary of the Khazars and the films Memento and Eternal Sunshine of the Spotless Mind interweave the narrative into the work's construction. In this sense, some have considered the game to carry a simple credo, such as "You must look back to go forwards" as suggested by Eurogamer's Dan Whitehead. Others have likened Braid to punk rock, designed (as explicitly stated by Blow) specifically as a statement against the status quo of the industry; it is considered to deconstruct traditional gameplay concepts, such as jumping on enemies or rescuing a princess from a castle as borrowed from Super Mario Bros., and rebuild them in the game to force the player to rethink current game design. Blow has stated that there is more than one interpretation of the story; he "would not be capable" of explaining the whole story of the game in words, and said that the central idea is "something big and subtle and resists being looked at directly."Blow considered Braid to be "about the journey, not the destination". He deliberately designed the plot not to be fully revealed to the player unless they completed the game, seeing it as a way to provide "a longer-term challenge".
Played
June 18, 2018
神一样的关卡设计 每一关都围绕着一个新机制展开,每一关都能体会到“你理解了这个机制,你与这种机制成为了朋友”
独立游戏 解谜 神作
Journey
★ 9.3 266 ratings
thatgamecompany / SCE Santa Monica Studio other title: 风之旅人 / 旅途 … 2012-03-13
genre: Adventure / Action platform: Windows / iPhone / iPad / PlayStation 4 / PlayStation 3 publisher: Sony Computer Entertainment America
2012 video game
Played
Nov. 5, 2016
虽然之前大致知道是个网游,但遇到同伴时还是没反应过来那是真人操控的……看不出有什么智能迹象啊……最后当单机游戏一路solo过来的……
独立游戏