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2yr martinrgb
cover

Book

Real-Time Rendering, Third Edition
Douban
Tomas Akenine-Moller / Eric Haines … publishing house: A K Peters/CRC Press 2008 - 7
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.

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martinrgb
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