Game Engine Architecture

Douban
Game Engine Architecture

Login or register to review or add this item to your collection.

ISBN: 9781568814131
author: Jason Gregory
publishing house: A K Peters
publication date: 2009 -7
binding: Hardcover
price: USD 65.00
number of pages: 864

/ 10

1 ratings

No enough ratings
Borrow or Buy

Jason Gregory   

overview

This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.

other editions
comments
reviews
notes