Impressive graphics for a 2007 budget title

Mike Arrani
Mike Arrani @prometheanbound
Infernal - 评论

You play as Ryan Reynolds from Blade Trinity, whose name is ... Mr. Linux? At least that's what everybody seems to be referring to him as. But, contrary to his name, he's not a systems administrator, he's a former angel. After getting fired from his angelling job, he gets hired by the devil to do his dirty bidding. The story here is something a kindergartner would come up with, but the game very persistently shoves it into your face. And you kinda feel like you have to watch all these cutscenes because you might miss something important, but it quickly becomes a slog.

Same can be said about the gameplay. It's a generic linear third-person shooter, with a very poorly implemented cover system. You have to hump the walls to use them as cover, and then hold Alt to shoot without popping your head out. When you shoot normally, your character takes an entire second to get out of the cover and then another second to get back in behind it. It basically makes the cover completely fucking useless. You might as well just crouch behind objects. Except, you will still accidentally stick to walls when you don't need it.

Everything in this game is slow. For some reason they force you to manually collect ammo and mana from enemies by approaching them, pointing your reticle at them, then pressing E and holding it for 4 (!!!) seconds. Which basically means you should never pick up ammo during a fight, and then spend like 5 minutes running around collecting it from corpses. It's so boring!

The level design is dead simple, except when it's chaotically random. And there are invisible walls everywhere where it seems like you could walk, but not in places where you know you can fall to your death, which causes accidental deaths.

All this to the most generic and annoying soundtrack imaginable.

Idk, I mean, it's not a god-awful game, you can still play through it, which I consider an important factor, when so many games will have insane difficulty spikes or level design so confusing that you get hopelessly stuck. But it just feels like an exercise in futility.