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Mike Arrani
@prometheanbound@neodb.social
4 following  ·  6 followers
NeoDB keeps pulling my bio from Bluesky because I use the Bluesky profile to log into it. So I have to address it here:I mainly use NeoDB for games. I don't use Bluesky much for anything.
Current targets
Nothing so far.
Tags
abandoned (274) completed (106) ❤️ (60) shelved (17) retired (16) neverending (4) mobile (2) lost (1)
(Show all)
Recent Posts
23m Mike Arrani replying to 风的声音

@Daisy9 leave her alone, I like her chin

14h Mike Arrani

stopped playing Penguin Colony 🌕🌕🌕🌗🌑
Did not expect this to be a Journey clone. Journey was a very specific work though, where its mechanics symbolically reinforced its themes. I'm not sure if using those mechanics here is a good idea, but so far I did enjoy what I saw. But a game like this, I think, lives or dies by its narrative. The twist at the end of the demo did get me curious enough to want to play the full game. It seems to be a new spin on the old Mountains of Madness premise, but it's hard to say right now.

15h Mike Arrani

stopped playing Living Dead Outbreak 🌕🌗🌑🌑🌑
This is a just a much lower-budget, more amateurish and incompetent version of CoD Zombies, but with a PS1 flair to it.

21h Mike Arrani wrote a review
Somebody gave me a disc with this demo from a foreign PC gaming mag probably around 2005

a review of Half-Life: Uplink

22h Mike Arrani

finished playing Half-Life: Uplink 🌕🌕🌕🌗🌑

1d 1 Mike Arrani

finished playing Maximum Action 🌕🌕🌕🌑🌑
Another in the series of F.E.A.R. clones. Kind of a shame because this one has extremely strong core combat, but everything around it is undercooked. A lot of jank, very basic level design for the most part. When it does try to be more complex (the Jungle level), it becomes a confusing mess. It's trying to do too much, the vehicles are terrible to control and shouldn't be here. Ultimately it's a one-trick pony. Because beyond combat, there's nothing there, even though the combat itself is strong enough to keep you playing through the game's very short duration.

1d 1 Mike Arrani

stopped playing Sprawl 🌕🌕🌑🌑🌑
When I first played Titanfall 2, I thought the freedom of movement and emphasis on platforming was really fresh, but even by the end of that game I was beginning to get tired of it. Now every FPS these days comes out with dashing, wall-running, sliding, etc. I couldn't quite put my finger on why these shooters are so boring to me. But I think something of the immersion is being lost with the complete removal of player friction. Once you're hopping around the level at the speed of light, defying gravity, you no longer feel grounded in the game's world. I think this is taking games backwards to like the early Atari games, where all that mattered was mechanics within the simplistic worlds of abstract geometric shapes. I think this is reverting the progress of games as an art form.

2d Mike Arrani replying to kiri

@kiri i want to watch this...

2d 1 Mike Arrani

finished playing Anchors 🌗🌑🌑🌑🌑

2d Mike Arrani

wants to play Theos: Cities Of Myth


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