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6mo 2 Mike Arrani
cover

Game

Space Hulk: Deathwing Steam
2016-12-14
genre: Shooter / Hack and slash/Beat 'em up … platform: Windows / PlayStation 4 / Xbox One developer: Streum On Studio publisher: Focus Entertainment
Twitch Dev Session

About the Game Space Hulk: Deathwing is a First-Person Shooter experience based on Games Workshop's classic Space Hulk boardgame set in the universe of Warhammer 40,000. Space Hulk: Deathwing was developed on Unreal Engine 4, and offers you and up to three of your friends the chance to experience a desperate battle against Genestealers in the claustrophobic tunnels of a Space Hulk. You also gain skills, new abilities, and new equipment as you earn experience during missions.

Space Hulks drift along the currents of the Warp, the immaterial dimension of Chaos. Made up of gigantic, mangled asteroids, ship wrecks, and other stellar debris, they can grow to the size of a moon, and often contain treasured and ancient lost technologies. They are often also infested with broods of the lethal Genestealer.

In the game you take on the role of a Space Marine from one of the most secret and most feared Space Marine forces: the Deathwing of the Dark Angels Chapter.

As a Librarian, you can also master the destructive powers of the Psykers. Your skills and performance in battle grant you Fervor Points to spend on 3 skill trees, allowing you to improve your abilities and unlock new powers.

Don your Terminator armour and arm yourself with the iconic weaponry of the Space Marines and face the threats that await you in the Space Hulk. Key Features Take on the role of a Space Marine Terminator from the most secret and feared Deathwing.
Plunge into the claustrophobic tunnels of a Space Hulk. and experience a desperate battle against the Genestealers.
Unlock new abilities through 3 skill trees.
Grow in power and weild devastating weapons.
Coop mode: play with your friends as a Terminator squad in an epic coop mode

stopped playing Space Hulk: Deathwing 🌗🌑🌑🌑🌑
Was debating whether to give it half a star for the architecture, but decided against it because for a game from 2016 and one that weighs 30 GB, it's almost astounding just how bad it is. It's like they intentionally ignored all the rules of good game design and at the same time failed with the execution as the game is ridden with bugs. You could make a better game on the ZDoom engine, where all the mechanics of a good shooter are already fleshed out. At first I thought of writing a review, but when almost everything about a game is bad, it feels like too daunting a task.

Mike Arrani
@prometheanbound@neodb.social
4 following  ·  6 followers
NeoDB keeps pulling my bio from Bluesky because I use the Bluesky profile to log into it. So I have to address it here:I mainly use NeoDB for games. I don't use Bluesky much for anything.

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