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1d 1 Mike Arrani
cover

Game

Sprawl WikiData IGDB
other title: SPRAWL 2023-08-23
genre: Shooter / Indie platform: Windows developer: Maeth publisher: Rogue Games
“You chose exile in search of penance, in place of revenge. I seek to give you both - and in return… I will be set free.” - FATHER

Enter the dystopian world of SPRAWL, a hardcore retro FPS set in an endless cyberpunk megalopolis. Advances in cybernetics and artificial intelligence pushed humanity into a new era, but that golden age has crumbled…leaving behind a broken world.

Play as SEVEN, a disgraced special ops super soldier who finds herself embroiled in conflict with government forces trying to kill her while a mysterious voice in her head pushes her to survive. Betrayed by her organization and on a mission to overthrow the Junta, a military regime that rules the sprawl with an iron fist, SEVEN must escape the walled city and discover what secrets lie at the SPIRE.

The streets of the SPRAWL are vast and the armies of the corporate government seem endless. But the dark alleys and dilapidated apartment surfaces are all compatible with the “Icarus” cybernetic implant, allowing SEVEN to perform gravity-defying wall-running maneuvers and slow down time with excess adrenaline drops from dismembered enemies. With a horde of different troop types and carefully designed weapons, she will be pushed to the limit to survive.

The SPRAWL eventually consumes us all…will you fight your way out?

stopped playing Sprawl 🌕🌕🌑🌑🌑
When I first played Titanfall 2, I thought the freedom of movement and emphasis on platforming was really fresh, but even by the end of that game I was beginning to get tired of it. Now every FPS these days comes out with dashing, wall-running, sliding, etc. I couldn't quite put my finger on why these shooters are so boring to me. But I think something of the immersion is being lost with the complete removal of player friction. Once you're hopping around the level at the speed of light, defying gravity, you no longer feel grounded in the game's world. I think this is taking games backwards to like the early Atari games, where all that mattered was mechanics within the simplistic worlds of abstract geometric shapes. I think this is reverting the progress of games as an art form.

Mike Arrani
@prometheanbound@neodb.social
4 following  ·  6 followers
NeoDB keeps pulling my bio from Bluesky because I use the Bluesky profile to log into it. So I have to address it here:I mainly use NeoDB for games. I don't use Bluesky much for anything.

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